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by Charles Ying

Archive for the ‘Technology’ Category

Safari Is The iPhone Developer Platform

Monday, June 11th, 2007

It’s official. Want to build applications for the iPhone? Safari is the solution. Web Standards is the SDK.

As I wrote about earlier this month, and this year, this is how you do it. It’s standards based, it’s pretty, and it’s the future.

Apple announced their iPhone extensions, there’s lots of integration points to make web apps first class on iPhone. Here are a few things you can do:

  • Dial phone numbers.
  • Send e-mail.
  • Link to built-in maps.

All of the web developers on the planet just became iPhone developers. Ladies and gentlemen, here comes the Mobile Internet Revolution.

Digg!

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iPhone SDK Now Available (or How Apple reinvented the Mobile Application Platform)

Friday, June 1st, 2007

Today, John Gruber wrote an article asking for an iPhone SDK. Well, it’s here, but if you want it, you need to see things differently. —

For developers, the biggest thing about iPhone is that Apple has reinvented the mobile application platform. This isn’t mobile Flash, mobile Java, or even the mobile Web. It’s the real Web, the real deal.

The iPhone truly puts the Internet in your pocket. That’s huge. The Internet, the craziest, most amazing, important platform of our time is now on your phone. With a first class Web platform.

iPhone’s first 3rd party applications will be Internet services with web application or Dashboard user experiences. Apple’s will probably publish a few simple extensions; stuff to work with Multi-Touch high resolution, perhaps some offline support.

But remember, this is just the beginning:

Steve: What I’m saying is, I think the marriage of some really great client apps with some really great cloud services is incredibly powerful and right now, can be way more powerful than just having a browser on the client. Steve Jobs at D5

So until WWDC, you can find an iPhone SDK Developer Preview here.

</fanboy>

Update: I think people are also realizing what the implications of all this are. Mike Arrington @ TechCrunch put it very succinctly in that mobiles and desktops will stop living separate lives when iPhone (and its clones) arrives and changes the game completely.

Update #2: It’s official.

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How to Build The Next Ultimate Application Platform

Tuesday, May 29th, 2007

A long post. Enjoy. :-)

Today, my friend Rand Wacker revived a great post about browsers as the ultimate application platform. At a high level, I agree with him, but the reason why we’re not seeing more “multi-platform” applications is that right now, for many companies, the web browser application platform presents the best choice.

Desktop and mobile applications are very expensive to develop and are extremely difficult to build at an Internet pace on today’s platforms. Mobile frameworks like WebKit and desktop frameworks like Apollo and WPF are trying to correct this, but it’s not an easy problem to solve, and hasn’t been solved right yet.

In my career, I’ve had the pleasure to work on mobile apps, mobile browsers, mobile web apps, desktop web apps, desktop Windows + OS X apps, Flash widgets, RIA frameworks and RIAs at FilmLoop and Openwave. So based on those experiences, I present you with:

The 3 Key Ingredients of the Next Ultimate App Platform.

  1. Insane visual / graphics / text layout performance. It’ll off-load the heavy lifting to the GPU, do all the game programming tricks out there, and likely talks directly to DirectX and/or OpenGL.
  2. Spectacular type-setting and type layout. Macintosh, PostScript, TeX, PDF, HTML. Each of these successful projects either did text right, or text fast.
  3. Easy animation. I’ll speak more about this in a future topic, but to pass the bar Apple has set for application user experience, you must have animation and it must be easy. Most folks realize the need for animated UI now, but very few toolkits have made it easy. Apple’s Core Animation is one such toolkit, and you can see what it’s done for OS X Leopard and iPhone. At my company, PixVerse, we may open source our own implicit web animation toolkit once we get some free time.
  4. The basics (Okay, so there are really four … ) The obvious things that so many have hyped and written about already… fast dynamic scripting language; database and searching engines; persistent storage for offline use; encryption; desktop notifications; networking; sync, etc.

Now for a disclaimer. This isn’t the whole picture. It’s just one piece — the visual user experience. It seems to be the one that the hyped up platforms seems to be addressing first… whizzy graphics and video. Important things are being ignored: machine learning; data mining; decent search facilities; robust multi-directional sync (have you read about RSS-SSE and Unison?)

Written using TextMate. ;-)

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